September 2023 Release
Last updated
Last updated
Introducing Threekit Branching, a simple way to work in parallel with your team and manage what changes are being made to your experiences.
Threekit Branching allows you to create an instance of your organization which anyone is able to work in and will not affect the rest of the organization, until you want to make the changes you're working on permanent. This way you can work on what's at hand without the worry of breaking or interrupting what anyone else is working on.
To get started, click the Create New Branch button from the Branch dropdown menu.
Give the Branch a Name that's descriptive so you and your team members know what it's going to be used for. Click the Create button once you're happy with the Name.
That's it, now you can work on Catalog items, Assets, Stages or anything else just like how you regularly would. Only difference is these changes won't be applied to the rest of the Organization until you Merge them in.
Once you're happy with the changes you've made it's time to Merge back to the Main Branch, you'll be finalizing the changes so that everyone in the Organization will have access to them.
Click the Branch icon and then the Branch Management button to navigate to the Branch Management Page.
On the Branch Management Page click the Merge to Main button and you'll be taken to the Merge Confirmation page
At the Merge Confirmation page you can see all the changes you've made and confirm them before pushing them.
Once you're happy with the changes click the Push to main button to push your changes so everyone on the org can access them.
All set, now anyone working in the Organization has access to your changes and will be able to "Pull" those changes into any Branches that they might be working on. Click here for more information in the Docs.
To learn more and get access, contact the Threekit team today.
The Visual quality of Gem Materials has been greatly improved to allow for more realistic depictions of Gems and Precious Metals
Your existing experiences will take advantage of the improvements automatically, so there's no work needed to re-do any work.
Click here to learn more about the Gem Material.
The previously released Custom-ID is now fully supported in Treble, anywhere you reference an item with an asset-id can now be replaced by a Custom-ID that you defined.
Now you can take advantage of Custom-ID every step of the way in your project - From how you access the content from the Threekit Player, how to interact with your existing data systems, to how to setup your front-end webpage.
Read the full Treble documentation for more info and how you could start taking advantage of Custom-ID today.
For use in further processing, you can now output the Normal and Bump Normal output for any render generated with a Composite Asset, exactly how you would with the existing Ambient Occlusion Output.
To learn more about how you could take advantage of the Normal & Bump Normal element, click here to view the ThreeKit documentation.
DEV-503 Vray Cameras importing with incorrectly calculated Film Height
DEV-949 UI - Option to create a global attribute from the item view quick edit panel unavailable
Bug DEV-742 Import Asset JSON not functioning on Mac devices
DEV-820 Invalid token returns 401 with incorrect message "Error reaching users service"
DEV-1082 Collision detection not functioning properly
DEV-1108 Blurred images with Fast Composite API not being processed correctly
DEV-1143 Webgl render jobs failing with the error "Error Failed to load resource: the server responded with a status of 404 (Not Found)"
DEV-1145 Error 401 when signing up new accounts
DEV-1151 Fast Compositor timing out without completing
DEV-1160 Layers not containing correct elements post-migration
DEV-1163 Not being able to generate analytic reports even when correct permissions are granted
DEV-1165 Catalog-Import jobs failing