Self-Led Training
This document is intended to walk through the self-led training process for the Threekit Platform. You must have access to the platform in order to follow along. Access should be provided by your organization or by enrolling in Threekit Training through your Threekit representative.
Step 0: If you are new to Threekit, follow the e-mailed link and directions for accessing the Threekit Preview site.
Step 1: Download the assets to your computer and unzip - TrainingAssets.zip
Step 2: Open the training PDF - Threekit Platform Self-Guided Training.pdf
Step 3: Watch the video segments below for each skill required to complete the training examples in the Instructions PDF.
Note: Each topic is covered only once, you will need to follow the PDF to ensure you create all appropriate pieces for functional examples.
**Non-English transcript translations were created with Google Translate and may not be accurate. Words in bold will appear in the software in English. (Attached below.)**
The BIG Picture: Threekit Navigation and Terminology
Create a Catalog Item
NOTE: The instructions below utilize local attributes for purposes of demonstration.
In practice, the use of Global Attributes is strongly recommended.
Add a "String" Attribute to a Catalog Item
Add a "Number" Attribute to a Catalog Item
Create a "Model" Asset
Add a Default Box in the 3D Editor
Adding "String" Attributes in the 3D Asset Logic Editor
Adding "Number" Attributes in the 3D Asset Logic Editor
Adding a Simple On/Off Visibility Rule in the Logic Editor
Associate a 3D Asset to a Catalog Item
Importing Assets
WARNING:ZIP file limitations:
Uploading ZIP files will not show an import dialog box. The contents will get automatically uploaded to ThreeKit.
In case of duplicate assets with the same name, the uploader will create new copies with an incremental number, instead of updating the existing assets
ZIP files are not allowed to contain multiple 3D model files (FBX, glTF, etc.). Only one single 3D model file is allowed per ZIP, along with supporting textures
These limitations are only specifically for files that end with the .zip extension. They do not apply to files like .vrscenezip, .pbrzip, etc.
Add a "Part Reference" Attribute to a Catalog Item
NOTE: When using global attributes, for Part Reference/Asset
Attributes, setting the Asset Type
at the creation step insures Item-to-Asset compatibility.
Add Tags to a Catalog Item
Using Tags for Attribute Values
Searching for Imported Assets
Adding "Material" Attributes in the 3D Asset Logic Editor
Adding a Variable Asset Visibility Rule in the Logic Editor
Adding Components and Configuring Properties in the 3D Editor
Adding Rules in the Catalog Item
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