2020.2.8.0 - June 25, 2020

Platform

  • Webhooks - set up workflows and automation with Threekit’s webhooks. Find it under “Settings”.

  • For eCommerce integrations, Threekit can store Orders.

  • Threekit Apps allows you to add and embed external apps directly in Threekit.

  • The jobs system reliability has been improved for faster and less error-prone jobs.

Catalog

  • We’ve simplified the Attribute creation to save you clicks.

  • You can now clone Catalog Items - making it easy to create Product and part templates.

Player

  • Want to set a placeholder image in the player for Products that aren’t rendered or temporarily as visuals are updated? Now you can using the player API.

  • We’ve improved WebGL performance for faster rendering

Assets

  • Folders and thumbnails are here!

    • You can now create folders, import or move assets into them, and even nest folders.

    • Every asset will display a thumbnail in the asset listing to match the Assets panel in the Editor

    • Use folderId with the Asset Import API to set a designated folder

  • Assets get Tags and Metadata too

    • You can now organize your assets with tags and metadata just like catalog items. Click an Asset to view and set them.

  • When importing VRScenes, Threekit displays a settings dialog to give you the option to import as different types.

  • Threekit can now export STL files to support manufacturing workflows

Editor

  • You can now set tiling overrides for Textures in Materials

  • You can add Red or Green channel flip to texture assets

  • Canvas Text with auto-downsize should also consider vertical space

  • You can now import and merge Textures with existing Texture assets

  • Camera FoV/focal length now match between WebGL and Vray

API

  • Find assets easier with new query parameters for asset metadata.

  • For layered renders, you can request composited image via REST API.

Bugs

  • Incorrect Parts Available as Attribute Values

  • Manual aspect ratio is broken

  • Logic editor allows empty name for attributes and rules

  • FBX Export - Opacity map not applied

  • Custom operators not rendered properly

  • Editor should not use active scene camera by default

  • Render job width and height not respected

  • USDZ with animation don't import properly

  • GLTF AR Material Color Issues

  • GLTF AR - Geometry goes semi-transparent

  • Fix Anisotropy/BumpMap Flatness

  • Turning On/Off reflective floor changes background

  • Manipulators visible when looking through camera

  • Configurators reset Camera

  • Change misbehaving operators to use degrees as unit instead of radians

  • Share button can be displayed, but doesn't do anything

  • Render jobs specifies both width and height

  • Quality of 2D player varies between full-screen desktop, desktop, mobile

  • Setting configuration using queries fails on subsequent calls after the first

  • Player loaded with catalog item does not use player camera

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