Canvas Composite

Canvas operators are very valuable in our configured workflow. They work as a layering system on top of the Texture asset. The real flexibility comes from the ability to assign their properties to Threekit’s logic and rule system.

This Canvas Composite Operator works similar to a blending mode found in post processing software. Use to combine images on top of one another. Make sure to add a Canvas operator first before using. Then adjust the size to the size of the Source Image you will be adding in the Canvas Composite operator, unless certain situation specifically mentioned.

PROPERTIES

Composite

Source Image Asset

Input the texture asset you would like to use in the canvas composite operator.

Opacity

Determines how see-through the layer is. Numeric Range:

  • Input = 1 = Defaulted value. Completely opaque.

  • 0.1 - 0.9 = Gets more see-through the lower the value input.

  • Input = 0 = Completely see-through.

Composition

Base = Layers below operator Blend = Selected canvas composite operator

Enable Tint

Checking the Enable Tint box exposes new attributes to affect the color of the composite asset. Default blending mode is 'Multiply'.

Flip options

These allow for flipping along the X and/or Y axis. These options can be set explicitly or driven by a product configurator using attributes.

Tiling

Uses the `Repeat` option in `Windowed` mode:


Position

The Position values determine where the Canvas Composite is placed on the texture asset.

Unit

X Pixel or X Relative

Moves the Canvas Composite horizontally. Negative values move it left. Positive right.

Y Pixel or Y Relative

Moves the Canvas Composite vertically. Negative values move it up. Positive down.

Canvas Rotation

Rotates the Canvas Composite image or window.

Windowed

The Windowed feature allows user to defined and work only inside a sub area inside Canvas. In this case, the Canvas Composite operator layer will inherit the width and height from Canvas Operator. And the position, rotation and alignment feature will be applied onto the window instead of the Canvas Composite operator. For example, the position of the window starts in the top left of the Canvas and inherits the X Pixel/X Relative and Y Pixel/Y Relative. And image asset alignment inside window will inherit the Horizontal and Vertical Align values.

Window Border

Enabling this adds a white border to the crop.

Window Width or Relative Window Width

Determines the width of the window. Uses the Unit value you have selected above.

Window Height or Relative Window Height

Determines the height of the window. Uses the Unit value you have selected above.

Window Fit Mode

Override Default Size

This will rescale the size of your Canvas Composite. The Override Default Size will not keep the asset image aspect ratio. If you want to resize the image while keeping its aspect ratio, using Windowed feature.

Unit

Override Width or Relative Width

Scales the width of image asset. Uses the unit value you have selected above.

Override Height or Relative Height

Scales the height of image asset. Uses the unit value you have selected above.

Horizontal Align

This determines what is considered the start of the Canvas Composite or window. Position coordinates and rotation begin from the selection below.

Left

Default value. The Canvas Composite or window's left section is considered the starting horizontal alignment.

Center

The Canvas Composite or window’s center is considered the starting horizontal alignment.

The Canvas Composite or window’s right section is considered the starting horizontal alignment.

Vertical Align

Top

Default value. The Canvas Composite or window’s top section is considered the starting vertical alignment.

Middle

The Canvas Composite or window’s center is considered the starting vertical alignment.

Bottom

The Canvas Composite or window’s bottom section is considered the starting vertical alignment.

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