Naming Conventions

Use a consistent naming convention for all assets, based on the following: ObjectName_AssetType

  • AndyChair_normal - Texture Asset

  • AndyChair_occlusion - Texture Asset

  • AndyChair_Legs_Metal - Model Asset

  • AndyChair_Legs_Wood - Model Asset

  • WoodTemplate_MAT - Material Asset

  • LeatherTemplate_MAT - Material Asset

  • Chairs_SCENE - Scene Asset

  • Chairs_LIGHTS - Model Asset

  • Chairs_COMP - Composite Asset

This is an additional layer of filtering that can be used where tags and asset types are not visible, such as in drop-down lists or custom code

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