Asset Management
Last updated
Last updated
Do more in less time with no context switching, no need for a dozen tabs, and no need to wait for long loading times. Stay on one screen and manage one or many Assets.
Threekit's powerful Quick & Bulk Edit introduced in the Spring for Catalog have come to Assets to save you clicks and time.
The previous workflow of adding Logic to an Asset took at least 30 seconds per asset and required a lot of context switching with new screens.
The new, Quick Edit workflow takes half the time and you never leave the Asset Management screen:
Select an Asset to view its details in Quick View & Edit.
Update the Asset's Name, Tags, Metadata, Attributes, and Rules
Threekit's autosave saves your work as you go
Move on to the next Asset on your list
The same productivity boost is available for bulk changes. Select more than one Asset to update:
Tags
Metadata
Attributes
Take the amount of time Artists spend in the Editor multiplied by the number of Assets they manage and that adds up to a lot of time. We're bringing powerful bulk tools to the Editor help reduce that time and to improve consistency across Assets.
We've added three new tools to achieve this:
Node search and filters to help you find what you're looking for
Bulk node renaming to create node naming schemes that make sense to you and that can be used at scale
Bulk node property management to apply property changes to multiple nodes at once to move faster and be more consistent.
Updating asset nodes in Scene and Models is now easier than ever before with node search and filters, bulk renaming, and bulk property updates.
Use the new bulk node renaming to give meaning to nodes and set them up for scale integrations.
Select one or more nodes to rename them, including:
Adding prefix and suffix
Removing characters
Find and replace characters
Number nodes
Put all the tools together with Bulk Node Management to add or update any shared properties, like:
Add Mesh Compressor across mesh nodes to give experiences a dramatic speed boost
Adjust lighting temperature across lights in a scene
Add powerful functionality like collision for spatial configurators
Set material for many nodes at once
General properties like side and rotation across all node types