2020.1.2.0 - February 13, 2020
Platform
Catalog bulk delete - like Assets, Catalog Items can be deleted in bulk
Editor
Camera modes:
Target node - automatically frame the camera to any node in the scene
First person mode
Turntable - the camera and environment remains stationary while the targeted node rotates
Camera constraints
Latitude and Longitude to restrict the degrees of rotation
Zoom to restrict amount of allowable zoom
Camera Logic
Create rules to set the active camera
Assets
We’ve added support for DXF exports via the Assets API
Player
Threekit AR now supports transparency for surfaces like glass
Textures are scaled properly when viewing in AR
API
We’ve unified how we store Catalog Items and Assets. Any API call which used to start with the prefix /api/products now needs to be replaced with the prefix /api/assets. e.g. /api/products/thumbnails/:productId is now /api/assets/thumbnails/:productId
initialConfiguration can now take part configuration and has been updated:
JavaScriptCopy
Set and Get configuration can be done:
JavaScriptCopy
Bugs
Configurable Player continuously fetches products while dragging scene
Configurator dropdown list not showing more than 30 items
Editor crashed when clicking UV Map operator
Helpers can be selected by raycasting even when invisible
SAO World Scale Slider Range Change
Clara importer incorrectly sets AO to channel 1 when channel name default
Embedded player doesn't load certain products
Player API documentation says cameraController but it's actually camera
Metadata not being stored properly
Clara-import job is done, but can't find the imported assets
Tag queries which include - fail to fetch
Returned to item catalog page after leaving
threekit.com/api/files should serve content with the correct content type
Clearcoat default normal map behaviour
500 error when viewing an asset in a clean browser
Can't reference attributes in rules
Player API documentation says cameraController but it's actually camera
Metadata not being stored properly in assets-service
Helpers can be selected by raycasting even when invisible
Clara-import job is done, but can't find the imported assets
AR assets sometimes did not generate or got stuck
Logic Rule Editor "Equals to" operator isn't working
Threekit player is too large. It is minified, but the source map is included inside the file.
Importer fails on some USDZ files
Duplicate material assets and node structure generated on fbx import
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