Assets (3D, AR, and Virtual Photography)
Model, Material, Scene
- Introduction to Interactive 3D with Threekit
- 3D Basics
- Types of Visualization
- Material Effects in Real-Time on a Model
- The Threekit Platform: Implementing Interactive Visual Experiences
- Basic Visualization Workflow in Threekit
- Example: Create a Simple Box Configurator
- Example: Create a Configurator Containing Asset References
- Personalization: Text Inputs
- Personalization: Image Upload
- Example: Custom Script
- Introduction to Virtual Photography
- Basic Virtual Photography
- What is Layered Rendering?
- Node Tags
- Assets
- Use Asset Folders to Organize Assets
- Modes
- Layout Mode: Interface
- Layout Mode: Scene Hierarchy
- Cameras
- Camera Switch Animation
- Lighting
- Modeling for Augmented Reality (AR)
- Shapes
- Shadow Plane
- Operators
- Material Properties
- Material Operators
- Canvas Text and Text Effects