I am currently trying to rebuild a canvas with multiple layers that each change color. In order to reduce memory load, I was told it would be better to use vectors instead of rasters for the base images as well as apply a canvas fill operator directly to those base images rather than using the canvas composite/enable tint operator within the canvas editor.
I figured out how to apply the canvas fill operator to the base images and set up a working canvas using pngs, however, when I tried to do the same thing using vectors I am having trouble. They were uploaded as svg files but when I open the editor it seems to be blank and there isn't a canvas fill operator to apply, pdfs had the same result.
How would I change my canvas setup to accommodate the new vector base images while maintaining the same color changes?
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