VRay Workflow Introduction

The ThreeKit platform provides extensive support for the use of Vray assets, in order to generate beautiful 2D renders of each configuration.
Using VRay over WebGL allows users to produce more photorealistic results. This is due primarily to the fact that it uses a ray-traced approach to lighting and shaders, which means that it tries to simulate more closely how light behaves in the real world. This leads to better reflections, refractions and shadows.

The following set of documents describe the process required for the generation of 2D renders on ThreeKit, using the Vray set of features.

  1. Vray Requirements
  2. Vray Asset Preparation
  3. Vray Asset Export
  4. Vray Scenes
  5. Vray Models
  6. Vray Materials
  7. Vray VFB Presets
  8. Vray Operators
  9. Vray Light Linking
  10. Vray Compositing
  11. Vray Render Workflow (coming soon)
  12. Vray Troubleshooting (coming soon)


This series of documents does not aim to teach the user how to use Vray inside their 3D application. For that purpose please visit the Chaos Group documentation on this subject:


The ThreeKit documentation assumes you already have the necessary knowledge of how to use the Vray plugin in your 3D application of choice. 

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