Asset Management

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Do more in less time with no context switching, no need for a dozen tabs, and no need to wait for long loading times. Stay on one screen and manage one or many Assets.

Threekit's powerful Quick & Bulk Edit introduced in the Spring for Catalog have come to Assets to save you clicks and time. 

Quick & Bulk Edit

The previous workflow of adding Logic to an Asset took at least 30 seconds per asset and required a lot of context switching with new screens.

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Before

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After

The new, Quick Edit workflow takes half the time and you never leave the Asset Management screen:

  1. Select an Asset to view its details in Quick View & Edit.
  2. Update the Asset's Name, Tags, Metadata, Attributes, and Rules
  3. Threekit's autosave saves your work as you go
  4. Move on to the next Asset on your list

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The same productivity boost is available for bulk changes. Select more than one Asset to update:

  • Tags
  • Metadata
  • Attributes

Model & Scene Node Bulk Tools

Take the amount of time Artists spend in the Editor multiplied by the number of Assets they manage and that adds up to a lot of time. We're bringing powerful bulk tools to the Editor help reduce that time and to improve consistency across Assets.

We've added three new tools to achieve this:

  • Node search and filters to help you find what you're looking for
  • Bulk node renaming to create node naming schemes that make sense to you and that can be used at scale
  • Bulk node property management to apply property changes to multiple nodes at once to move faster and be more consistent.

Node Search & Filter

Updating asset nodes in Scene and Models is now easier than ever before with node search and filters, bulk renaming, and bulk property updates.

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Bulk Node Renaming

Use the new bulk node renaming to give meaning to nodes and set them up for scale integrations.

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Select one or more nodes to rename them, including:

  • Adding prefix and suffix
  • Removing characters
  • Find and replace characters
  • Number nodes

Bulk Node Property Management

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Put all the tools together with Bulk Node Management to add or update any shared properties, like:

  • Add Mesh Compressor across mesh nodes to give experiences a dramatic speed boost
  • Adjust lighting temperature across lights in a scene
  • Add powerful functionality like collision for spatial configurators
  • Set material for many nodes at once
  • General properties like side and rotation across all node types

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