Please be aware there is a known issue with images on the Community. We are working to resolve this issue as quickly as possible. We apologize for the inconvenience. If you need urgent help in the meantime, please reach out to technical support or your Threekit representative.
We’ve made lists, like the Catalog and Assets, easier to read by giving them room to breath and allowing you to resize columns.
Stages are here, check the sidebar Navigation. Now you can:
Create different Stages, or environments
Preview your Items using Interactive 3D with different stages within Threekit without first embedding
Render your Items using Virtual Photographer in different, configurable Stages
Use them when you embed the Threekit player
Save time when building models by right clicking nodes in the scene tree and selecting Duplicate Node to make an independent copy.
Warp meshes using the new UV Warp Mesh Operator.
Tags used in comp assets can affect scene assets so that you can create foreground and background layers
You can now upload V-Ray Frame Buffer (VFB) presets as ‘.vccglb’ files and use them at the time of rendering to create automatic post-processing. Check the new V-Ray Post-Effects properties in Scene assets
Composite Assets can do a lot more:
They now have Texture layers to add non-Threekit generated textures as layers
Layers can be set to be ignored by the render to save you time and money when you’re proofing
They now have Logic to control layer visibility and Texture Layer values
Textures can now be set to Localspace triplanar mapping so that they are compatible with animations and movement
You can exclude specific elements or nodes from exporting to iOS, Android, or both to give you more control over the AR experience. For example, if you want to exclude a floor, you can select it and set it’s AR property to exclude.
You can query and retrieve configurations using any of its metadata. This makes building connectors easier and more intuitive.
The Webhooks section has been improved so that you can build integrations and troubleshoot easier:
There is now a Log section to see all successful and failed webhooks
Failed webhooks will automatically retry and you can set them to retry manually
You can see the full webhook payload
3D asset takes long time to load even fully cached
Creating render job from renders page (not from catalog) is broken