Please be aware there is a known issue with images on the Community. We are working to resolve this issue as quickly as possible. We apologize for the inconvenience. If you need urgent help in the meantime, please reach out to technical support or your Threekit representative.
2020.2.13.0 - July 30, 2020
To save time and rendering cost, you can select specific configurations to render.
Scene and Model assets can be broken down into components directly in the Editor
Right-click a node in the scene graph and select “Clone to Scene” or “Clone to Model”
The node and any children will be cloned to a new asset
The original asset will not be modified
Gem support for WebGL is here using the new “Gem” operator in Materials.
To save time, Threekit now detects duplicate assets upon import and automatically imports
This is scoped to the folder you are importing into
It retains all operators, material assignments, and logic
Custom fonts can now be imported and used for personalized text using Canvases
Threekit administrators can toggle the Threekit logo and AR capabilities based on subscriptions.
Our Customers can toggle the share and full screen buttons globally
The toggles can be found under Settings > Features
Player loaded with catalog item does not use player camera
vertex selection allows invalid expressions
Remove the option to run an 8K render through VP
New Vray scenes produce empty renders
Unable to Use translation widget in Orthographic View
8k WebGL renders are cropped and translated
Player tooltip icon "?" shows webgl information when loaded as 2D player
Render does not update when update Asset Configuration Json
SVG upload is broken
when importing vrscenes as materials, they get put in root folder
UV Channels are unavailable under the Vray Subdivision/Displacement operator.
WebGL render is broken
naming of string attributes is broken
Virtual Photographer Webgl fails to render when a stage is specified.
Configuration text input doesn't work
Materials sometimes lighter than they should be
Normal map tiling issue
Extremely slow loading of assets with multiple references to the same meshes