Platform
- Virtual Photographer
- To save time and rendering cost, you can select specific configurations to render.
Editor
- Scene and Model assets can be broken down into components directly in the Editor
- Right-click a node in the scene graph and select “Clone to Scene” or “Clone to Model”
- The node and any children will be cloned to a new asset
- The original asset will not be modified
- Right-click a node in the scene graph and select “Clone to Scene” or “Clone to Model”
- Gem support for WebGL is here using the new “Gem” operator in Materials.
Assets
- To save time, Threekit now detects duplicate assets upon import and automatically imports
- This is scoped to the folder you are importing into
- It retains all operators, material assignments, and logic
- Custom fonts can now be imported and used for personalized text using Canvases
Player
- Threekit administrators can toggle the Threekit logo and AR capabilities based on subscriptions.
- Our Customers can toggle the share and full screen buttons globally
- The toggles can be found under Settings > Features
Bugs
- Player loaded with catalog item does not use player camera
- vertex selection allows invalid expressions
- Remove the option to run an 8K render through VP
- New Vray scenes produce empty renders
- Unable to Use translation widget in Orthographic View
- 8k WebGL renders are cropped and translated
- Player tooltip icon "?" shows webgl information when loaded as 2D player
- Render does not update when update Asset Configuration Json
- Gem Improvements
- SVG upload is broken
- when importing vrscenes as materials, they get put in root folder
- UV Channels are unavailable under the Vray Subdivision/Displacement operator.
- WebGL render is broken
- naming of string attributes is broken
- Virtual Photographer Webgl fails to render when a stage is specified.
- Configuration text input doesn't work
- Materials sometimes lighter than they should be
- Normal map tiling issue
- Extremely slow loading of assets with multiple references to the same meshes