2020.2.13.0 - July 30, 2020


  • Virtual Photographer
    • To save time and rendering cost, you can select specific configurations to render.


  • Scene and Model assets can be broken down into components directly in the Editor
    • Right-click a node in the scene graph and select “Clone to Scene” or “Clone to Model”
      • The node and any children will be cloned to a new asset
    • The original asset will not be modified
  • Gem support for WebGL is here using the new “Gem” operator in Materials.


  • To save time, Threekit now detects duplicate assets upon import and automatically imports
    • This is scoped to the folder you are importing into
    • It retains all operators, material assignments, and logic
  • Custom fonts can now be imported and used for personalized text using Canvases


  • Threekit administrators can toggle the Threekit logo and AR capabilities based on subscriptions.
  • Our Customers can toggle the share and full screen buttons globally
    • The toggles can be found under Settings > Features


  • Player loaded with catalog item does not use player camera
  • vertex selection allows invalid expressions
  • Remove the option to run an 8K render through VP
  • New Vray scenes produce empty renders
  • Unable to Use translation widget in Orthographic View
  • 8k WebGL renders are cropped and translated
  • Player tooltip icon "?" shows webgl information when loaded as 2D player
  • Render does not update when update Asset Configuration Json
  • Gem Improvements
  • SVG upload is broken
  • when importing vrscenes as materials, they get put in root folder
  • UV Channels are unavailable under the Vray Subdivision/Displacement operator.
  • WebGL render is broken
  • naming of string attributes is broken
  • Virtual Photographer Webgl fails to render when a stage is specified.
  • Configuration text input doesn't work
  • Materials sometimes lighter than they should be
  • Normal map tiling issue
  • Extremely slow loading of assets with multiple references to the same meshes
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