Platform
- Catalog bulk delete - like Assets, Catalog Items can be deleted in bulk
Editor
- Camera modes:
- Target node - automatically frame the camera to any node in the scene
- First person mode
- Turntable - the camera and environment remains stationary while the targeted node rotates
- Camera constraints
- Latitude and Longitude to restrict the degrees of rotation
- Zoom to restrict amount of allowable zoom
- Camera Logic
- Create rules to set the active camera
Assets
- We’ve added support for DXF exports via the Assets API
Player
- Threekit AR now supports transparency for surfaces like glass
- Textures are scaled properly when viewing in AR
API
- We’ve unified how we store Catalog Items and Assets. Any API call which used to start with the prefix /api/products now needs to be replaced with the prefix /api/assets. e.g. /api/products/thumbnails/:productId is now /api/assets/thumbnails/:productId
- initialConfiguration can now take part configuration and has been updated:
- Set and Get configuration can be done:
Bugs
- Configurable Player continuously fetches products while dragging scene
- Configurator dropdown list not showing more than 30 items
- Editor crashed when clicking UV Map operator
- Helpers can be selected by raycasting even when invisible
- SAO World Scale Slider Range Change
- Clara importer incorrectly sets AO to channel 1 when channel name default
- Embedded player doesn't load certain products
- Player API documentation says cameraController but it's actually camera
- Metadata not being stored properly
- Clara-import job is done, but can't find the imported assets
- Tag queries which include - fail to fetch
- Returned to item catalog page after leaving
- threekit.com/api/files should serve content with the correct content type
- Clearcoat default normal map behaviour
- 500 error when viewing an asset in a clean browser
- Can't reference attributes in rules
- Player API documentation says cameraController but it's actually camera
- Metadata not being stored properly in assets-service
- Helpers can be selected by raycasting even when invisible
- Clara-import job is done, but can't find the imported assets
- AR assets sometimes did not generate or got stuck
- Logic Rule Editor "Equals to" operator isn't working
- Threekit player is too large. It is minified, but the source map is included inside the file.
- Importer fails on some USDZ files
- Duplicate material assets and node structure generated on fbx import