2021.5.2 - March 4, 2021

Environments

PreviewAdmin-FTS

 

Platform

Flake support has been added to PBR Materials (WebGL, AR) to replicate metallic flakes found in car paint, rough plastics, sand, and snow textures.

flake-properties.png

Materials have a new Flakes properties section where you can control color, density, size, and orientation.

Editor

Scene proxies can be used to create Universal Scenes - one Scene asset that can route to different scenes for WebGL and Vray or for advance routing based on Product Metadata.
convert-scene.png

Existing scenes can be converted in place and all references to that scene will continue to work.

Scene proxies include two slots based on output: WebGL and Vray.
scene-proxy.png

Values can also be set using Logic mode.

Cases

  • GL6601 - Asset loading tons of old/removed assets from manifest
  • GL6630 - Can't update data table
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