This document is intended to walk through the self-led training process for the Threekit Platform. You must have access to the platform in order to follow along. Access should be provided by your organization or by enrolling in Threekit Training through your Threekit representative.
Step 0: If you are new to Threekit, follow the e-mailed link and directions for accessing the Threekit Preview site.
Step 1: Download the assets to your computer and unzip. (Attached below.)
Step 2: Open the training PDF (Attached below.)
Step 3: Watch the video segments below for each skill required to complete the training examples in the Instructions PDF.
Note: Each topic is covered only once, you will need to follow the PDF to ensure you create all appropriate pieces for functional examples.
**Non-English transcript translations were created with Google Translate and may not be accurate. Words in bold will appear in the software in English. (Attached below.)**
UPDATE: Be aware, a major update has taken place in the Threekit platform which impacts the location of some items in the below tutorials. It is strongly recommended you read the release notes here if you are unable to locate something as shown in the video. |
Single Video Version
The BIG Picture: Threekit Navigation and Terminology
Create a Catalog Item
NOTE:
The instructions below utilize local attributes for purposes of demonstration.
In practice, the use of Global Attributes is strongly recommended.
Add a "String" Attribute to a Catalog Item
Add a "Number" Attribute to a Catalog Item
Create a "Model" Asset
Add a Default Box in the 3D Editor
Adding "String" Attributes in the 3D Asset Logic Editor
Adding "Number" Attributes in the 3D Asset Logic Editor
Adding a Simple On/Off Visibility Rule in the Logic Editor
Note:
The check box for true/false options has been replaced with a slider.
True: False:
Associate a 3D Asset to a Catalog Item
Importing Assets
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Add a "Part Reference" Attribute to a Catalog Item
NOTE: When using global attributes, for Part Reference/Asset
Attributes, setting the Asset Type
at the creation step insures Item-to-Asset compatibility.