In Threekit, 3D images refer to 3-dimensional models displayed through the web browser in predetermined settings (stages).
For image overlay on a live camera view, see AR.
API (Application Programming Interface)
Code used for passing data between two software applications with different programatic needs.
AR (Augmented Reality)
Images generated to be overlayed "inside" a real-world environment by utilizing a hand held or head mounted device with a live camera image.
All the component pieces used to generate or define graphical properties of visual images.
Represent the configurable qualities of a Product.
Act as a layering system on top of the Texture asset.
A list containing all Products and their building blocks, reflecting the structure of the Product Catalog and its supporting bill of materials.
Creates an exact copy of the item in the catalog.
Allow for segmentation of a product to make the rendering process more efficient
The interface where users select design options to be rendered in the player.
Represent each variable component or product in the catalog.
Used externally for such things as Search-Engine Optimization (SEO).
Individual components of an image stacked on top of each other during rendering to produce a complete image with lower processing requirements.
Refer to the properties on the surface of a model that determine how it interacts with light.
Define the geometric shape used to render the product's structure and texture.
Non-end user information about an item which may be used internally for configuration or transferred externally.
Constituent parts of a model in the 3D assets editor.
The segment of software used to display images and configuration options to end users.
Any item in the catalog representing a real-world product or design ready to be displayed to users.
The final images (2D, 3D, or AR) generated by Threekit software.
Used to control visiblity and set default values.
A predetermined background/environment to place the item into for generating images. The default stage in Threekit is "whitesweep."
Silhouette shots (“silos”)
Images containing only the desired product, typically on a white background.
Reference scenes allowing collaborators to manipulate all elements of staging the product.
Used to organize Catalog Items in line with the architecture of a given Product Catalog.
Image files are most commonly used as maps within the texturing pipeline, or as environment maps to light a scene.
A piece of code used to validate authorized access between software systems to allow data transfer between them.
Properties manipulated to change the orientation of the viewable object.
Prerendered high quality 2D images.
All the component pieces used to generate visual images.