Threekit Glossary

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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3D
In Threekit, 3D images refer to 3-dimensional models displayed through the web browser in predetermined settings (stages).
For image overlay on a live camera view, see AR.

 

A


API (Application Programming Interface)
Code used for passing data between two software applications with different programatic needs.

 

AR (Augmented Reality)
Images generated to be overlayed "inside" a real-world environment by utilizing a hand held or head mounted device with a live camera image.

Assets
All the component pieces used to generate or define graphical properties of visual images.

Attributes
Represent the configurable qualities of a Product.

 

B

 

C


Canvas Operators
Act as a layering system on top of the Texture asset.

 

Catalog
A list containing all Products and their building blocks, reflecting the structure of the Product Catalog and its supporting bill of materials.

Clone
Creates an exact copy of the item in the catalog.

Composite
Allow for segmentation of a product to make the rendering process more efficient

Configurator
The interface where users select design options to be rendered in the player.

 

D

 

E

 

F

 

G

 

H

 

I


Item
Represent each variable component or product in the catalog.

 

J

 

K


Keywords
Used externally for such things as Search-Engine Optimization (SEO).

 

L


Layers
Individual components of an image stacked on top of each other during rendering to produce a complete image with lower processing requirements.

 

M


Material
Refer to the properties on the surface of a model that determine how it interacts with light.

Meshes
Define the geometric shape used to render the product's structure and texture.

Metadata
Non-end user information about an item which may be used internally for configuration or transferred externally.

Models
The digital representation of a shape, composed of edges, faces, and vertices.

N


Nodes
Constituent parts of a model in the 3D assets editor.

 

O

 

P


Player
The segment of software used to display images and configuration options to end users.

 

Product
Any item in the catalog representing a real-world product or design ready to be displayed to users.

 

Q

 

R


Renders
The final images (2D, 3D, or AR) generated by Threekit software.

 

Rules
Used to control visiblity and set default values.

 

S


Scene
A predetermined background/environment to place the item into for generating images. The default stage in Threekit is "whitesweep."

 

Silhouette shots (“silos”)
Images containing only the desired product, typically on a white background.

 

Stage
Reference scenes allowing collaborators to manipulate all elements of staging the product.

 

T


Tags
Used to organize Catalog Items in line with the architecture of a given Product Catalog.

 

Texture
Image files are most commonly used as maps within the texturing pipeline, or as environment maps to light a scene.

Token
A piece of code used to validate authorized access between software systems to allow data transfer between them.

Transform
Properties manipulated to change the orientation of the viewable object.

 

U

 

V


Virtual Photography
Prerendered high quality 2D images.

 

Visual Assets
All the component pieces used to generate visual images.

 

W

 

X

 

Y

 

Z

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