# 2020.3.7.0 - September 14, 2020

#### Platform

* We’ve made lists, like the Catalog and Assets, easier to read by giving them room to breath and allowing you to resize columns.
* Stages are here, check the sidebar Navigation. Now you can:
  * Create different Stages, or environments
  * Preview your Items using Interactive 3D with different stages within Threekit without first embedding
  * Render your Items using Virtual Photographer in different, configurable Stages
  * Use them when you embed the Threekit player

#### Editor

* Save time when building models by right clicking nodes in the scene tree and selecting Duplicate Node to make an independent copy.
* Warp meshes using the new UV Warp Mesh Operator.

#### Virtual Photographer

* Tags used in comp assets can affect scene assets so that you can create foreground and background layers
* You can now upload V-Ray Frame Buffer (VFB) presets as ‘.vccglb’ files and use them at the time of rendering to create automatic post-processing. Check the new V-Ray Post-Effects properties in Scene assets
* Composite Assets can do a lot more:
  * They now have Texture layers to add non-Threekit generated textures as layers
  * Layers can be set to be ignored by the render to save you time and money when you’re proofing
  * They now have Logic to control layer visibility and Texture Layer values

#### Interactive 3D

* Textures can now be set to Localspace triplanar mapping so that they are compatible with animations and movement

#### Augmented Reality

* You can exclude specific elements or nodes from exporting to iOS, Android, or both to give you more control over the AR experience. For example, if you want to exclude a floor, you can select it and set it’s AR property to exclude.

#### API

* You can query and retrieve configurations using any of its metadata. This makes building connectors easier and more intuitive.
* The Webhooks section has been improved so that you can build integrations and troubleshoot easier:
  * There is now a Log section to see all successful and failed webhooks
  * Failed webhooks will automatically retry and you can set them to retry manually
  * You can see the full webhook payload

#### Bugs

* 3D asset takes long time to load even fully cached
* Creating render job from renders page (not from catalog) is broken


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