> For the complete documentation index, see [llms.txt](https://community.threekit.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://community.threekit.com/releases/2020/2020.2.13.0-july-30-2020.md).

# 2020.2.13.0 - July 30, 2020

#### Platform

* Virtual Photographer
  * To save time and rendering cost, you can select specific configurations to render.

#### Editor

* Scene and Model assets can be broken down into components directly in the Editor
  * Right-click a node in the scene graph and select “Clone to Scene” or “Clone to Model”
    * The node and any children will be cloned to a new asset
  * The original asset will not be modified
* Gem support for WebGL is here using the new “Gem” operator in Materials.

#### Assets

* To save time, Threekit now detects duplicate assets upon import and automatically imports
  * This is scoped to the folder you are importing into
  * It retains all operators, material assignments, and logic
* Custom fonts can now be imported and used for personalized text using Canvases

#### Player

* Threekit administrators can toggle the Threekit logo and AR capabilities based on subscriptions.
* Our Customers can toggle the share and full screen buttons globally
  * The toggles can be found under Settings > Features

#### Bugs

* Player loaded with catalog item does not use player camera
* vertex selection allows invalid expressions
* Remove the option to run an 8K render through VP
* New Vray scenes produce empty renders
* Unable to Use translation widget in Orthographic View
* 8k WebGL renders are cropped and translated
* Player tooltip icon "?" shows webgl information when loaded as 2D player
* Render does not update when update Asset Configuration Json
* Gem Improvements
* SVG upload is broken
* when importing vrscenes as materials, they get put in root folder
* UV Channels are unavailable under the Vray Subdivision/Displacement operator.
* WebGL render is broken
* naming of string attributes is broken
* Virtual Photographer Webgl fails to render when a stage is specified.
* Configuration text input doesn't work
* Materials sometimes lighter than they should be
* Normal map tiling issue
* Extremely slow loading of assets with multiple references to the same meshes


---

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