# 2022.22.0 - December 16, 2022

### Augmented Reality

Exported USDZ and glTF AR Models now support 2 UV channels. The exported models will read data from both the UV0 and UV1 channels of a material. This allows more data to be packed in with each material, making AR models more performant without sacrificing quality.

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To do this, select either the UV0 or UV1 channel inside the material for your AR asset (See: [Proxy Materials](/platform-documentation/project-data/assets/materials/proxy-materials.md)). The material will only need to include a single texture instead of two when packed into a USDZ or glTF file for AR viewing.

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![](/files/qdHYHxieQNBuh2Q3akJi) ![](/files/mICHrlz8fv9jUZ9GkTyi)

*Using the same Texture for **both** the Base Map and Normal Map of a material*

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### Data Migration

Deleted items can now be excluded from data migration to save time.

To do this, uncheck the **Include Deleted Production Data** toggle inside the **Data Transfer** menu.

![](/files/9wXfrf89OnA58dryWt2E)

*Data Transfer Menu*

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### Bugs/Cases

* DEV-366 Pinch tool event parameter not subtracting player offset
* DEV-674 Inconsistent Quick Edit panel behavior across Catalog, Tags, Attributes, and Assets
* DEV-770 Setting part reference attribute values via metadata causing de-sync in configurator UI
* DEV-771 Some generated links returning Error 502&#x20;
* DEV-778 Some jobs failing when downloading renders
* DEV-788 Major translations slowdown
* DEV-793 'Set Property' metadata queries not working properly
* DEV-794 Render page not loading when using search
* DEV-796 VRay materials rendering single material instead of variations
* DEV-803 Bulk tagging for catalog items not showing up in tag


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