# 2021.5.2 - March 4, 2021

Environments

`Preview`, `Admin-FTS`

###

### Platform

**Flake** support has been added to PBR Materials (WebGL, AR) to replicate metallic flakes found in car paint, rough plastics, sand, and snow textures.

![](/files/gW4r6Luw4PuuGL4enAb6)

Materials have a new Flakes properties section where you can control color, density, size, and orientation.

### Editor

**Scene proxies** can be used to create Universal Scenes - one Scene asset that can route to different scenes for WebGL and Vray or for advance routing based on Product Metadata.<br>

<figure><img src="/files/cdRuBv8h20BHXSuos8DO" alt=""><figcaption></figcaption></figure>

Existing scenes can be converted in place and all references to that scene will continue to work.

Scene proxies include two slots based on output: WebGL and Vray.<br>

<figure><img src="/files/w2NGCQjqDHWfoYI2MtFG" alt=""><figcaption></figcaption></figure>

Values can also be set using Logic mode.

### Cases

* GL6601 - Asset loading tons of old/removed assets from manifest
* GL6630 - Can't update data table


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