# Asset Management

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2F3OXufeTjUMm9kJkNdLb1%2Fasset%20management.png?alt=media\&token=62cd27a9-e521-430b-9ce3-35b0219038a8)

Do more in less time with no context switching, no need for a dozen tabs, and no need to wait for long loading times. Stay on one screen and manage one or many Assets.

Threekit's powerful Quick & Bulk Edit introduced in the Spring for Catalog have come to Assets to save you clicks and time.&#x20;

### Quick & Bulk Edit

The previous workflow of adding Logic to an Asset took at least 30 seconds per asset and required a lot of context switching with new screens.

<figure><img src="https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2F5pwILAbjhJnWWR8QxMzb%2Fasset-logic-classic.gif?alt=media&#x26;token=45b366b3-5d1c-4f18-b30f-034914b1381b" alt=""><figcaption><p>Before</p></figcaption></figure>

<figure><img src="https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FfOU43wwnEeOhK4RLB6kA%2Fbulk-quick-edit-assets.gif?alt=media&#x26;token=027ff28d-c939-4937-96a3-b6cfb5ddbad4" alt=""><figcaption><p>After</p></figcaption></figure>

The new, Quick Edit workflow takes half the time and you never leave the Asset Management screen:

1. Select an Asset to view its details in Quick View & Edit.
2. Update the Asset's Name, Tags, Metadata, Attributes, and Rules
3. Threekit's autosave saves your work as you go
4. Move on to the next Asset on your list

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2Fn0H00p0mllW0RdSfUJs3%2Fquick-edit-add-rule.gif?alt=media\&token=16929032-6365-4852-a747-72b884b6bcb5)

The same productivity boost is available for bulk changes. Select more than one Asset to update:

* Tags
* Metadata
* Attributes

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### Model & Scene Node Bulk Tools

Take the amount of time Artists spend in the Editor multiplied by the number of Assets they manage and that adds up to a lot of time. We're bringing powerful bulk tools to the Editor help reduce that time and to improve consistency across Assets.

We've added three new tools to achieve this:

* Node search and filters to help you find what you're looking for
* Bulk node renaming to create node naming schemes that make sense to you and that can be used at scale
* Bulk node property management to apply property changes to multiple nodes at once to move faster and be more consistent.

#### Node Search & Filter

Updating asset nodes in Scene and Models is now easier than ever before with node search and filters, bulk renaming, and bulk property updates.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2F3Cnj1KEZLiqFYxiVeQih%2Fsearch-and-filter.gif?alt=media\&token=8f80c3a0-b9e1-40d5-a287-3fdddba94dba)

#### Bulk Node Renaming

Use the new bulk node renaming to give meaning to nodes and set them up for scale integrations.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2Fq0IX5kbC8o5CxIYJK7fY%2Ffilter-rename.gif?alt=media\&token=4d8a03f8-df6f-4dcb-b25a-40572b8343fe)

Select one or more nodes to rename them, including:

* Adding prefix and suffix
* Removing characters
* Find and replace characters
* Number nodes

#### Bulk Node Property Management

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2Fz8jeorU9sFG9nLNnutjA%2Fbulk-tag-material.gif?alt=media\&token=9253fff8-9c2b-4bcb-a0e1-9eef4ce63fab)

Put all the tools together with Bulk Node Management to add or update any shared properties, like:

* Add[ Mesh Compressor](https://community.threekit.com/hc/en-us/articles/6333689613339) across mesh nodes to give experiences a dramatic speed boost
* Adjust lighting temperature across lights in a scene
* Add powerful functionality like [collision for spatial configurators](https://community.threekit.com/hc/en-us/articles/5510632856219)
* Set material for many nodes at once
* General properties like side and rotation across all node types

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