# 2020.2.8.0 - June 25, 2020

#### Platform

* Webhooks - set up workflows and automation with Threekit’s webhooks. Find it under “Settings”.
* For eCommerce integrations, Threekit can store Orders.
* Threekit Apps allows you to add and embed external apps directly in Threekit.
* The jobs system reliability has been improved for faster and less error-prone jobs.

#### Catalog

* We’ve simplified the Attribute creation to save you clicks.
* You can now clone Catalog Items - making it easy to create Product and part templates.

#### Player

* Want to set a placeholder image in the player for Products that aren’t rendered or temporarily as visuals are updated? Now you can using the player API.
* We’ve improved WebGL performance for faster rendering

#### Assets

* Folders and thumbnails are here!
  * You can now create folders, import or move assets into them, and even nest folders.
  * Every asset will display a thumbnail in the asset listing to match the Assets panel in the Editor
  * Use `folderId` with the Asset Import API to set a designated folder
* Assets get Tags and Metadata too
  * You can now organize your assets with tags and metadata just like catalog items. Click an Asset to view and set them.
* When importing VRScenes, Threekit displays a settings dialog to give you the option to import as different types.
* Threekit can now export STL files to support manufacturing workflows

#### Editor

* You can now set tiling overrides for Textures in Materials
* You can add Red or Green channel flip to texture assets
* Canvas Text with auto-downsize should also consider vertical space
* You can now import and merge Textures with existing Texture assets
* Camera FoV/focal length now match between WebGL and Vray

#### API

* Find assets easier with new query parameters for asset metadata.
* For layered renders, you can request composited image via REST API.

#### Bugs

* Incorrect Parts Available as Attribute Values
* Manual aspect ratio is broken
* Logic editor allows empty name for attributes and rules
* FBX Export - Opacity map not applied
* Custom operators not rendered properly
* Editor should not use active scene camera by default
* Render job width and height not respected
* USDZ with animation don't import properly
* GLTF AR Material Color Issues
* GLTF AR - Geometry goes semi-transparent
* Fix Anisotropy/BumpMap Flatness
* Turning On/Off reflective floor changes background
* Manipulators visible when looking through camera
* Configurators reset Camera
* Change misbehaving operators to use degrees as unit instead of radians
* Share button can be displayed, but doesn't do anything
* Render jobs specifies both width and height
* Quality of 2D player varies between full-screen desktop, desktop, mobile
* Setting configuration using queries fails on subsequent calls after the first
* Player loaded with catalog item does not use player camera


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