# 2022.16.0 - September 14, 2022

### Editor

Keeping the end user's focus on relevant components during configuration is paramount to your brand's intended user experience. With the goal of reducing model correction, we have introduced the **Matte Mask Operator** for materials.

By using objects with this material in a WebGL experience, you can now mask out any objects that may interfere with the visual experience. Hence, if an end user rotates a product, they will only see components that are relevant to that view.

In any material, the **Matte Mask Operator** can be applied to it.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2Fwe42FV5Pj1BsxG2c4cyc%2FScreenshot%202022-09-08%20090231.png?alt=media\&token=e51e8a5a-a191-4e1c-857a-ff4309dbb7d7)

Once applied to a mesh will mask out anything behind the mesh, allowing you to focus the experience towards the key points of the model.

![STEP 1](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FNH3vns5iq26wnq8ZjQDo%2FMatteMask_STEP1.jpg?alt=media\&token=fb82d6b0-4bb4-456d-bcd1-f15d55f9c11c) ![STEP 2](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FUUo4nCV5okeKh6VTh2S8%2FMatteMask_STEP2.jpg?alt=media\&token=e67ebf0f-105c-490f-ba40-99189f3d691f) ![STEP 3](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FC6KWwdLxTlojnocWxpEb%2FMatteMask_STEP3.jpg?alt=media\&token=1e9dc2ab-fdeb-4539-899d-ace8957cebae) ![STEP 4](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FTwNLJiT6tLctzTqeE4QD%2FMatteMask_STEP4.jpg?alt=media\&token=410f56ad-10a1-4b4b-80e8-86e7df5b63bc)

### Bug/Cases

* DEV-692 Proxies exporting to usdz incorrectly
* DEV-690 Asset/export api not including the pricing attribute
* DEV-688 Done Button in Editor Missing when using Bulk edit
* DEV-682 Rendering without spherical camera producing warped renders
* DEV-661 Vray light-linking broken for node tags
* DEV-437 Imported files with '+' in their name do not replace asset with same name
