# 2021.8.0 - April 13, 2021

Environments

`Preview`, `Admin-FTS`

###

### Assets

Save source Texture assets so you can share or reuse them outside of Threekit. You can right-click any one `texture` and select `Download`.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2F0ywt8JpfADK0PwUYfOTt%2Fdownload-texture.png?alt=media\&token=8d278635-9601-40bc-a326-b53225d47587)

You can muti-select multiple `texture` assets and download them in one `zip` file.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FEtBrUov4Pe9bkFCR62sV%2Fbulk-download-texture.png?alt=media\&token=4c3ac531-ec91-4c33-bc6e-0c9b7117be23)

### Augmented Reality

Material Map Overrides has been added as a Material Operator in Model assets to provide fine-tuned control over maps for AR experiences.

![](https://631883580-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FBdhnsg0wyBQ1RrM9wHPt%2Fuploads%2FKgzikAUtVHiRPw5SA0R8%2Fmap-override-ar.png?alt=media\&token=819bc2c8-b614-4ecf-b828-2b5552dd5772)

These can be set in the properties panel or with Logic.

### Virtual Photography

**Light linking for VRay** allows you to control the nodes that are affected by specific lights in a VRscene. Expose light objects in Threekit using `TK_` in the light object names. They will appear in a “Lights” operator on the vrscene node inside the scene. Then you can use the `include` or `exclude` options in the property panel per light to target nodes in the scene by node tags.

### Bugs / Cases

* GL6784 - Orders list not filtered by orgId
* GL6762 - Multi ID material broken for glTF and USDZ
* GL6742 - Attribute propagation appears broken
* GL6517 - Occasional crash related to opacity video switching
* GL6765 - Composite renders incorrect
* GL6760 - Catalog items not loading
* GL6756 - Fullscreen does not expand Assets on Safari
* GL6753 - Update order does not update updatedAt field
* GL6752 - Different render number after kick off render job
* GL6745 - Cannot save player settings in personal org
* GL6231 - Fail FBX Import
* GL5508 - Fetching layers list using a token or a cookie without explicitly providing an orgId returns all layers in the database
* GL1641 - assets service crashes when product description is too long
