# 2021.8.0 - April 13, 2021

Environments

`Preview`, `Admin-FTS`

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### Assets

Save source Texture assets so you can share or reuse them outside of Threekit. You can right-click any one `texture` and select `Download`.

![](/files/dbd6nEKDSLy9L4gUGPyJ)

You can muti-select multiple `texture` assets and download them in one `zip` file.

![](/files/WcbrRqbfy6wqxKsEWw2K)

### Augmented Reality

Material Map Overrides has been added as a Material Operator in Model assets to provide fine-tuned control over maps for AR experiences.

<img src="/files/Mj5HV7Ia7kCIcHtQzFYq" alt="" width="539">

These can be set in the properties panel or with Logic.

### Virtual Photography

**Light linking for VRay** allows you to control the nodes that are affected by specific lights in a VRscene. Expose light objects in Threekit using `TK_` in the light object names. They will appear in a “Lights” operator on the vrscene node inside the scene. Then you can use the `include` or `exclude` options in the property panel per light to target nodes in the scene by node tags.

### Bugs / Cases

* GL6784 - Orders list not filtered by orgId
* GL6762 - Multi ID material broken for glTF and USDZ
* GL6742 - Attribute propagation appears broken
* GL6517 - Occasional crash related to opacity video switching
* GL6765 - Composite renders incorrect
* GL6760 - Catalog items not loading
* GL6756 - Fullscreen does not expand Assets on Safari
* GL6753 - Update order does not update updatedAt field
* GL6752 - Different render number after kick off render job
* GL6745 - Cannot save player settings in personal org
* GL6231 - Fail FBX Import
* GL5508 - Fetching layers list using a token or a cookie without explicitly providing an orgId returns all layers in the database
* GL1641 - assets service crashes when product description is too long


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