Canvas Fill

Canvas operators are very valuable within the configured workflow. The Canvas Operators work as a layering system on top of the Texture asset. The ability to manipulate properties and assign values within Threekit's Logic system provides a great deal of flexibility.

This Canvas Fill Operator works much like a bucket fill. You can add a solid color over the texture asset.

PROPERTIES

Fill

Color

Defines the color used for color fill in operator. We use a color picker that can use RGB, HSV or HEX inputs.

Opacity

Determines how see-through the layer is. Numeric Range:

  • Input = 1 = Defaulted value. Completely opaque.

  • .1 - .9 = Gets more see-through the lower the value input.

  • Input = 0 = Completely see-through.

Composition

Base = Layers below operator Blend = Selected canvas composite operator

Position

The Position values determine where the Canvas Fill is placed on the texture asset. This operator uses Pixels only for positioning values.

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