Canvas Fill
Canvas operators are very valuable within the configured workflow. The Canvas Operators work as a layering system on top of the Texture asset. The ability to manipulate properties and assign values within Threekit's Logic system provides a great deal of flexibility.
This Canvas Fill Operator works much like a bucket fill. You can add a solid color over the texture asset.
PROPERTIES
Fill
Color
Defines the color used for color fill in operator. We use a color picker that can use RGB, HSV or HEX inputs.
Opacity
Determines how see-through the layer is. Numeric Range:
Input = 1 = Defaulted value. Completely opaque.
.1 - .9 = Gets more see-through the lower the value input.
Input = 0 = Completely see-through.
Composition
Base = Layers below operator Blend = Selected canvas composite operator
Source-Over
Default setting. Draws new shapes on top of existing canvas content.
Source-In
Combines blend and base layer. Looks to where the base and blend overlap and makes everything else transparent.
Source-Out
Combines blend and base layer. Looks to where the base and blend overlap and makes that transparent.
Source-Atop
Looks to where the base and blend overlap. Then combines the section of the blend and base overlap with the base layer.
Destination-Over
Blend layer is combined behind base layer.
Destination-In
Looks to where the base and blend overlap and makes everything else transparent. The end-result is the base layer with the overlapping section used as a mask.
Destination-Out
Invert version of Destination-In. Looks to where the base and blend overlap and everything else is transparent. The end-result is the base layer with the non-overlapping section used as a mask.
Destination-Atop
Looks at where the base and blend overlap and makes everything else is transparent. End result is the base layer with the blend layer behind and the overlapping section used as a mask.
Lighter
Adds blend and base layer together and then looks at the color information in the base and blend color. It then outputs the highest value from the combination. Similar to Lighten but results are brighter.
Copy
Uses the blend layer and ignores base.
Xor
The layers are made transparent where they overlap and shown normally everywhere else.
Multiply
The blend layer is multiplied over the base resulting in a darkening effect.
Screen
The base and blend colors are inverted then multiplied against each other. The result is inverted again, giving a much brighter image overall.
Overlay
White values Lighten the base. Black values Multiple the base. Grey values have no affect.
Darken
Looks to the color information in the base and blend color. Chooses the darker values between the layers, and outputs the new result.
Lighten
Looks to the color information in the base and blend color. Chooses the lighter values between the layers, and outputs the new result.
Color-Dodge
Divides the base by an inverted blend layer. The end result depends on the values in the blend layer. The lighter the blend layer, the more the base colors are affected.
Color-Burn
Divides an inverted base by the blend layer. The end result depends on the values in the blend layer. The blend layer is darkened and contrast increased. The darker the base, the more of its color is shown in the end result.
Hard Light
Multiples or screens the colors based on the blend layer color. If the blend is lighter than 50% grey, the image is screened. If the blend is darker than 50% grey the image is multiplied. The farther away from the grey, the more intense the effect.
Soft Light
Dodges or burns the colors based on the blend layer color. If the blend is lighter than 50% grey, the image is dodged. If the blend is darker than 50% grey the image is burned. The farther away from the grey the more intense the effect. The blending mode uses a different curve to blend the color information which results in a less contrasted image.
Difference
Looks for the brighter value between the base and blend layer. Then subtracts the color information from the other layer. Blending with white inverts the base color. Blending with black produces no change.
Exclusion
Very similar to the Difference blending mode but results are lower in contrast. Blending with white inverts the base color. Blending with black produces no change.
Hue
Combines the luminance and saturation of the base but the hue of the blend layer.
Saturation
Combines the luminance and hue of the base but the saturation of the blend layer.
Color
Combines the luminance of the base but the hue and saturation of the blend layer.
Luminosity
Combines the hue and saturation of the base but the luminosity of the blend layer. The inverse of the Color blending mode
Position
The Position values determine where the Canvas Fill is placed on the texture asset. This operator uses Pixels only for positioning values.
X
Moves the Canvas Fill horizontally. Negative values move it left. Positive right.
Y
Moves the Canvas Fill vertically. Negative values move it up. Positive down.
Width
Scales the width of Canvas Fill uses Pixels.
Height
Scales the height of Canvas Fill uses Pixels.
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