Canvas Fill
Canvas operators are very valuable within the configured workflow. The Canvas Operators work as a layering system on top of the Texture asset. The ability to manipulate properties and assign values within Threekit's Logic system provides a great deal of flexibility.
This Canvas Fill Operator works much like a bucket fill. You can add a solid color over the texture asset.
PROPERTIES
Fill
Color
Defines the color used for color fill in operator. We use a color picker that can use RGB, HSV or HEX inputs.
Opacity
Determines how see-through the layer is. Numeric Range:
Input = 1 = Defaulted value. Completely opaque.
.1 - .9 = Gets more see-through the lower the value input.
Input = 0 = Completely see-through.
Composition
Base = Layers below operator Blend = Selected canvas composite operator
Position
The Position values determine where the Canvas Fill is placed on the texture asset. This operator uses Pixels only for positioning values.
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