LogoLogo
ThreeKitDeveloper HubForumsSupportStatus
  • Guides
  • Documentation
  • Releases
  • Platform Documentation
  • Project Data
    • Platform Landing Page
    • Basic Concepts
      • Environments
      • Organizations
      • Attributes
        • Arrays
      • Tagging
      • Naming Conventions
      • Players
      • Branching
      • Alerts and Warnings
      • Supported Browsers
      • ThreeKit Platform Architecture
    • Catalog
      • Items
        • Item Bulk Edit
        • Item Variants
      • Data Tables
      • Item Rules and Logic
      • Publishing
    • Assets
      • Asset Management
        • Importing Assets
        • Exporting Assets
        • Folders
      • Asset Editor
        • Editor Layout Modes
          • Layout Editor
            • Local vs Global Transform
          • Logic Editor
      • Nodes
        • Common Properties
          • Node Tags
        • Helpers
          • Nulls
          • Model References
          • Connectors
        • Lights
          • Point Light
          • Directional Light
          • Spot Light
          • Area Light
          • Hemisphere Light
          • Shadow Plane
        • Cameras
        • Shapes
        • Annotations
        • Layout Containers
      • Scenes
      • Materials
        • Physical Material
        • Proxy Materials
        • Multi Material
        • Gem Material
        • JSON Configuration
      • Textures
      • Canvases
      • Composites
    • Operators
      • PolyMesh Operators
        • Array
        • Bend Deformer
        • Map Override
        • Stretch
        • Physics (Collision Detection)
      • Material Operators
        • Falloff
        • Tiling Override
        • Triplanar Mapping
        • Template Override
      • Image Operators
        • Canvas Composite
        • Canvas Fill
        • Canvas Linear Gradient
        • Canvas Text
        • BlackWhite
        • Posterization
      • PostEffects Operators
        • Bloom Pass
      • Comp Layer Operators
        • Vray Normals Properties
        • Vray Bump Normals Properties
    • Stages
      • Stage Effects
        • Turntable
    • Logic
      • Conditions
      • Actions
      • Queries
        • Node Queries
        • Metadata Value Query
        • Asset Query
        • Datatable Query
      • Custom Scripts
    • Virtual Photographer
      • Create Renders
      • View Renders
      • V-Ray Integration
    • Augmented Reality
      • AR Settings
  • Org Setup
    • Admin & Security
      • Org Profile
      • Users & Permissions
        • Threekit Sign-in
        • Members
        • User Profile
      • Tokens
      • Service Accounts
      • ISO Certification
      • Org Migration / Data Transfer
    • Jobs System
    • Orders
      • Orders List
      • Configurations
    • Analytics
      • Advanced Buyer Analytics Reports
      • Player Views
    • Project Settings
      • Features
      • Languages
Powered by GitBook
On this page
  • Introduction
  • Creating New Renders
  • Render Job Times

Was this helpful?

Edit on GitHub
  1. Project Data
  2. Virtual Photographer

Create Renders

PreviousVirtual PhotographerNextView Renders

Last updated 1 year ago

Was this helpful?

Introduction

Within the Threekit Platform, creating Virtual Photographs requires just a few simple clicks.

Creating Virtual Photos of your products is quick and easy:

Start by navigating to the Item you wish to render, create a

Creating New Renders

On the Create Render Job interface, the Item from which you hit the button should appear by default in the Select Item field. Select a Stage, then provide a meaningful name. Feel free to limit the renders by hitting the Limit Configurations button. Select the desired Render Type and Resolution, then hit Render.

Upon hitting render, the user is re-directed to a page specific to the render job. The user may filter based on Status as well as access information on each of the individual renders.

The Renders will take a few minutes to process. Once the job has completed, View your Virtual Photos

Render Job Times

For planning purposes, the following throughput is considered typical when it comes to Vray renders. Actual rendering times vary based on concurrent activity.

1k resolution - 30 min / 1000 renders

2k resolution - 60 min / 1000 renders

4k resolution - 120 min / 1000 renders

For additional fees, it is possible to dedicate more rendering resources short-term and reduce the rendering times. If you are interested in this, please reach out to .

rendering@threekit.com
New render job