LogoLogo
ThreeKitDeveloper HubForumsSupportStatus
  • Guides
  • Documentation
  • Releases
  • Platform Documentation
  • Project Data
    • Platform Landing Page
    • Basic Concepts
      • Environments
      • Organizations
      • Attributes
        • Arrays
      • Tagging
      • Naming Conventions
      • Players
      • Branching
      • Alerts and Warnings
      • Supported Browsers
      • ThreeKit Platform Architecture
    • Catalog
      • Items
        • Item Bulk Edit
        • Item Variants
      • Data Tables
      • Item Rules and Logic
      • Publishing
    • Assets
      • Asset Management
        • Importing Assets
        • Exporting Assets
        • Folders
      • Asset Editor
        • Editor Layout Modes
          • Layout Editor
            • Local vs Global Transform
          • Logic Editor
      • Nodes
        • Common Properties
          • Node Tags
        • Helpers
          • Nulls
          • Model References
          • Connectors
        • Lights
          • Point Light
          • Directional Light
          • Spot Light
          • Area Light
          • Hemisphere Light
          • Shadow Plane
        • Cameras
        • Shapes
        • Annotations
        • Layout Containers
      • Scenes
      • Materials
        • Physical Material
        • Proxy Materials
        • Multi Material
        • Gem Material
        • JSON Configuration
      • Textures
      • Canvases
      • Composites
    • Operators
      • PolyMesh Operators
        • Array
        • Bend Deformer
        • Map Override
        • Stretch
        • Physics (Collision Detection)
      • Material Operators
        • Falloff
        • Tiling Override
        • Triplanar Mapping
        • Template Override
      • Image Operators
        • Canvas Composite
        • Canvas Fill
        • Canvas Linear Gradient
        • Canvas Text
        • BlackWhite
        • Posterization
      • PostEffects Operators
        • Bloom Pass
      • Comp Layer Operators
        • Vray Normals Properties
        • Vray Bump Normals Properties
    • Stages
      • Stage Effects
        • Turntable
    • Logic
      • Conditions
      • Actions
      • Queries
        • Node Queries
        • Metadata Value Query
        • Asset Query
        • Datatable Query
      • Custom Scripts
    • Virtual Photographer
      • Create Renders
      • View Renders
      • V-Ray Integration
    • Augmented Reality
      • AR Settings
  • Org Setup
    • Admin & Security
      • Org Profile
      • Users & Permissions
        • Threekit Sign-in
        • Members
        • User Profile
      • Tokens
      • Service Accounts
      • ISO Certification
      • Org Migration / Data Transfer
    • Jobs System
    • Orders
      • Orders List
      • Configurations
    • Analytics
      • Advanced Buyer Analytics Reports
      • Player Views
    • Project Settings
      • Features
      • Languages
Powered by GitBook
On this page

Was this helpful?

Edit on GitHub
  1. Project Data
  2. Basic Concepts

Tagging

PreviousArraysNextNaming Conventions

Last updated 11 months ago

Was this helpful?

Tags are used for filtering and organizational purposes

For example: tagging a Aubrey Chair with the following tags #product, #chair, #Fall2022, #AubreyCollection

There are three types of tags:

  1. Item/Asset Tags

    1. Can only be added to Items, Stages, and Assets

    2. They have their own Tag Management section available under the Items section

    1. They can only be added to Nodes inside Assets

    2. Used in Asset Logic, certain Operators, and Composite Assets

  2. Attribute Tags

    1. They can only be added to Global Attributes

    2. Typically used only in Front-End Logic, to filter attributes

Item Tags, Node tags or Attribute Tags with the same name can co-exist, and would not interfere with each other, as their use is completely separate from each other

Node Tags