# Tiling Override

Tiling Overrides are useful for adjusting multiple textures at once. It leaves the tiling attributes of the texture asset unmodified and only adjusts it in the material asset.

### **UV Transform**

The UV Transform section adjusts placement and size of the Texture Asset linked in the Image Asset slot of the material.

Texture assets have their own texture coordinates, U and V. These are used to describe width and height of texture assets. Texture coordinates are measured in scale of 0 to 1, with 0 and 1 at opposite sides of the texture.

#### **U Offset**

Control from where texture is placed in U direction or horizontally.

Numeric Range:

* Input = 0 = Defaulted value.
* Input > 0 = Moves texture asset right.

#### **V Offset**

Control from where texture is placed in V direction or vertically.

Numeric Range:

* Input = 0 = Defaulted value.
* Input > 0 = Moves texture asset right.

**Scale Mode**

**Tiling -** The UV Tiling values determine amount of texture repeat in 0 to 1 space

**Scale** - The UV Tiling values multiples texture asset starting from bottom left corner

#### **U Tiling or U Scale Tile**

Value input for Scale Mode that determines Left/Right or Horizontal Tiling

#### **V Tiling or V Scale Tile**

Value input for Scale Mode that determines Top/Bottom or Vertical Tiling

### **Maps**

Enables UV Transform settings for texture asset linked in the material slot.

<table data-header-hidden><thead><tr><th width="206"></th><th></th></tr></thead><tbody><tr><td><strong>Anisotropy</strong></td><td>Overrides tiling values of <strong>Anisotropy Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Ambient Occlusion</strong></td><td>Overrides tiling values of <strong>Ambient Occlusion Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Base</strong></td><td>Overrides tiling values of <strong>Base Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Bump</strong></td><td>Overrides tiling values of <strong>Bump Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Clear Coat Normal</strong></td><td>Overrides tiling values of <strong>Clear Coat Normal Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Emissive</strong></td><td>Overrides tiling values of <strong>Emissive Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Light</strong></td><td>Overrides tiling values of <strong>Light Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Metallic</strong></td><td>Overrides tiling values of <strong>Metallic Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Normal</strong></td><td>Overrides tiling values of <strong>Normal Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Opacity</strong></td><td>Overrides tiling values of <strong>Opacity Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Roughness</strong></td><td>Overrides tiling values of <strong>Roughness Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Specular</strong></td><td>Overrides tiling values of <strong>Specular Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Specular Intensity</strong></td><td>Overrides tiling values of <strong>Specular Intensity Image Asset</strong> texture from the material.</td></tr><tr><td><strong>Transparency</strong></td><td>Overrides tiling values of <strong>Transparency Image Asset</strong> texture from the material.</td></tr></tbody></table>
