Tiling Override

Tiling Overrides are useful for adjusting multiple textures at once. It leaves the tiling attributes of the texture asset unmodified and only adjusts it in the material asset.

UV Transform

The UV Transform section adjusts placement and size of the Texture Asset linked in the Image Asset slot of the material.

Texture assets have their own texture coordinates, U and V. These are used to describe width and height of texture assets. Texture coordinates are measured in scale of 0 to 1, with 0 and 1 at opposite sides of the texture.

U Offset

Control from where texture is placed in U direction or horizontally.

Numeric Range:

  • Input = 0 = Defaulted value.

  • Input > 0 = Moves texture asset right.

V Offset

Control from where texture is placed in V direction or vertically.

Numeric Range:

  • Input = 0 = Defaulted value.

  • Input > 0 = Moves texture asset right.

Scale Mode

Tiling - The UV Tiling values determine amount of texture repeat in 0 to 1 space

Scale - The UV Tiling values multiples texture asset starting from bottom left corner

U Tiling or U Scale Tile

Value input for Scale Mode that determines Left/Right or Horizontal Tiling

V Tiling or V Scale Tile

Value input for Scale Mode that determines Top/Bottom or Vertical Tiling

Maps

Enables UV Transform settings for texture asset linked in the material slot.

Last updated