Model References
Model nodes allow us to reference other model assets inside a Scene or Model Asset for a nesting setup.
Last updated
Model nodes allow us to reference other model assets inside a Scene or Model Asset for a nesting setup.
Last updated
This node is the workhorse of scene setups, setups, and modular configurations where the final product is built from components that exist as separate model assets. A Model node is simply a reference to a model asset.
The modular approach allows us to reuse model assets across multiple products, or within . This means that we can upload separate files for each product or components, and reuse them within different configuration setups.
For example, let's say we need to build a sectional configurator, and we need seat, arm, chaise, and pillow components. Uploading a separate file for each one of these individually as a model asset allows us to reuse these components to build the more complex sectional setup.
The advantage with this approach is that only one asset needs to be downloaded for all seat components, one asset for all arm components, and one asset for all pillow components. This means a faster initial load time, and also ease of maintenance. If updates are necessary for the mesh of the seat component, then only the seat model asset needs to be updated.
The model node can only be used inside Scenes or Model assets, and can only reference model assets.
The model node can only be used inside Scenes or Model assets, and can only reference model assets.
It can be created in one of two ways:
The Asset property of the Model node will hold the referenced asset.
This property can be set through logic using the set model action, or the set property action.