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On this page
  • Overview
  • WebGl Post-Effects
  • Tonemapping
  • SAO Pass
  • Opacity Mask
  • Sketch Pass
  • Bloom Pass

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  1. Project Data
  2. Assets

Scenes

Overview

Scenes are critical components in a visual configuration

  • They help bring all the visuals together with Lighting, Cameras, and Post-Processing effects

  • The Scene is the only place where we can define the active camera used by the player

  • Scenes cannot be nested, as Models can - only one scene can be active at a time

  • They can be referenced directly by both Catalog Items as well as Stages

  • This is where we can set the background image/color/transparency for the player

  • This is also where we can control the environment lighting for the 3D player with HDR images

WebGl Post-Effects

Tonemapping

An overall adjustment of the dynamic range, colors, and contrast of the 3D player images

SAO Pass

Screen Space Ambient Occlusion - add shadows to crevices or nearby surfaces points

Opacity Mask

Use an uploaded video or image to mask out the player visuals

Sketch Pass

Tansform the player visuals with added outlines for meshes and polygon edges

Add a glowing bloom to the player visuals, based on luminosity thresholds

It is important to note that all post effects affect the performance of the player in direct proportion to the size of the player embed

  • The larger the player, the slower it gets

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Last updated 1 year ago

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Bloom Pass