Scenes
Overview
Scenes are critical components in a visual configuration
They help bring all the visuals together with Lighting, Cameras, and Post-Processing effects
The Scene is the only place where we can define the active camera used by the player
Scenes cannot be nested, as Models can - only one scene can be active at a time
They can be referenced directly by both Catalog Items as well as Stages
This is where we can set the background image/color/transparency for the player
This is also where we can control the environment lighting for the 3D player with HDR images
WebGl Post-Effects
Tonemapping
An overall adjustment of the dynamic range, colors, and contrast of the 3D player images
SAO Pass
Screen Space Ambient Occlusion - add shadows to crevices or nearby surfaces points
Opacity Mask
Use an uploaded video or image to mask out the player visuals
Sketch Pass
Tansform the player visuals with added outlines for meshes and polygon edges
Add a glowing bloom to the player visuals, based on luminosity thresholds
It is important to note that all post effects affect the performance of the player in direct proportion to the size of the player embed
The larger the player, the slower it gets
Last updated