Naming Conventions
Use a consistent naming convention for all assets, based on the following: ObjectName_AssetType
AndyChair_normal - Texture Asset
AndyChair_occlusion - Texture Asset
AndyChair_Legs_Metal - Model Asset
AndyChair_Legs_Wood - Model Asset
WoodTemplate_MAT - Material Asset
LeatherTemplate_MAT - Material Asset
Chairs_SCENE - Scene Asset
Chairs_LIGHTS - Model Asset
Chairs_COMP - Composite Asset
This is an additional layer of filtering that can be used where tags and asset types are not visible, such as in drop-down lists or custom code
Last updated