Multi Material
The MultiID operator lets you assign different materials on a single mesh. This works by associating mesh faces to different “IDs” or “groups”. You can set up your model’s MultiID values in another software or add a Material IDs operator in the model asset.
To use this feature apply a material with a MultiID operator to a model that has been setup with material id values. Then the corresponding Material ID Asset of the MultiID operator is applied to the model asset.
Default Color | Defines the default color when no material asset is assigned to the Material ID group. We use a color picker that can use RGB, HSV or HEX inputs. |
Material ID 0 - Material ID 29 | This is where a user applies which material asset is applied to the corresponding Material ID number. You need a model asset with Material IDs in order for this to work correctly. |
Is MultiID | MultiID when checked enables having multiple materials on a single mesh. |
Avoid using MultiID Materials, as they can have a serious impact on performance depending on the mesh density
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