Bend Deformer

Bend Deformer

Bend Deformer

A PolyMesh operator that will bend your model based on a pivot location and a specified angle. If testing on a Box you will need to make sure your mesh has enough segments or edgeloops to see the results.

PROPERTY

DESCRIPTION

Default Axis

This is a drop down menu which allows the user to control which direction the bend is coming from. You are given the options of bending in X, Y or Z. By stacking operators, a user can also bend their model in the other directions as well.

Angle

A slider that can go from 0 to 360 in either a positive or negative direction. This number controls the amount the geometry is bending.

Bend Rotation

Change the default Axis further by adding values in the X,Y,Z directions

Bend Pivot

This controls where the bend is occurring by translating the pivot based on user X,Y,Z inputs

Fixed Ends

Fixed ends is calculating the center of the top and bottom of your model, and as the angle is manipulated, the centers of the two ends stay in roughly the same spot. Effectively, it is moving the pivot point in a line, so at 180 degrees it is a line, and you get quite a bit more control that way {the whole time ANGLE is the field being interacted with to demonstrate the variation).

Last updated