Array
Array is a PolyMesh operator used for duplicating a model in your scene by instancing that geometry based on various inputs.
PROPERTY | DESCRIPTION |
Count | Determines the number of copies/instances of the geometry via a slider. The slider is limited to values from 1-100, though values over 100 may be input manually. |
Translation | X, Y, Z Translation coordinates that can be applied to the instanced geometry. The values of the coordinates in between the first and last instance will be an average of the input value of X,Y, or Z divided by the Count Number |
Rotation | X, Y, Z Rotation values that can be applied to the instanced geometry. The values of the coordinates in between the first and last instance will be an average of the input value of X,Y, or Z divided by the Count Number |
Scale | X, Y, Z Scale values that can be applied to the instanced geometry. The values of the coordinates in between the first and last instance will be an average of the input value of X,Y, or Z divided by the Count Number. |
Pivot | Pivot in the case of Array is used to set the center of the procedure, and indicates how the rotation and offset values will place the copied instances. |
Pivot Mesh |
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