2022.22.0 - December 16, 2022
Last updated
Last updated
Exported USDZ and glTF AR Models now support 2 UV channels. The exported models will read data from both the UV0 and UV1 channels of a material. This allows more data to be packed in with each material, making AR models more performant without sacrificing quality.
To do this, select either the UV0 or UV1 channel inside the material for your AR asset (See: ). The material will only need to include a single texture instead of two when packed into a USDZ or glTF file for AR viewing.
Using the same Texture for both the Base Map and Normal Map of a material
Deleted items can now be excluded from data migration to save time.
To do this, uncheck the Include Deleted Production Data toggle inside the Data Transfer menu.
Data Transfer Menu
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