2021.16.0 - August 4, 2021
Last updated
Last updated
Environments
Preview
, Admin-FTS
Right click options have been expanded in the Catalog listing to make it easier and faster to get to what you want, like jumping directly to the Edit screen of an Item, renaming an Item, and Rendering:
Attribute changes can be used as conditions in Logic to trigger actions when an attribute's value has changed:
All attribute types now have the has changed
option.
Layered rendering options now include rendering Layers, Layers & Composited (flattened) images, or Composites. This gives you the ability to render what you need, when you need it.
Layers
will render individual layers, which is the default behavior for Layered Rendering.
Layers and Composites
will render individual layers and composite the results into single, flattened images.
Composites
will composite existing layers for the Items selected into flattened images.
Desktop to mobile AR experience have been sped up - when you go from your desktop to mobile by scanning the QR code, the AR experience should launch as soon as the page is loaded. Threekit will no longer wait for the player to load.
Asset Node Tags have been significantly improved for visibility and reusability. Node Tags can be reused within an asset and across assets much like Item Tags within the Catalog.
Nodes can be tagged at the top of the Node properties panel and existing tags can be seen there:
Nodes with tags can be identified easily in the Node Tree via the tag icon:
Nodes can be tagged in bulk using the updated bulk node actions at the top of the Node Tree:
Nodes can be tagged in bulk using exiting Tags, new tags, an existing Tags can be removed:
Node Tags can be used to simplify logic by targeting Nodes based on Tags rather than name much like Part Reference attributes:
Node Tags can also be used across Assets for features like Dimensions, where a dimensions within a Scene asset can target specific nodes in nested Assets by tag value.
Renders can be used as Textures using images you create in Threekit. Use the new Texture Image operator VP Renders
:
The operator allows you to retrieve Renders from Items, Items & Stage combinations, and to pass specific Attribute configurations to retrieve specific renders:
Logic and clientside API can be used to set these options.
getDisplayAttributes can be used to used for specific Attributes, which is especially useful for nested attributes.
Use player.getConfigurator('Component 1')
where Component 1
is the attribute name.
Get the position of a point in a scene to provide the ability for end users to position canvases. Use the new clientside api:
* GL6435 - Model null circular reference
GL6546 - Player snapshot broken when using custom size or mimeType options
GL7178 - Don't reset the part reference/node dropdown on click
GL7209 - Issue with rendering and rules
GL7229 - Asset Update on Import fails when a node of one type is to be updated to a node of a different type with the same name
GL7268 - The Threekit loading bar is delayed - it is either not showing the loading bar or it appears just prior to the 3D loading
GL7299 - Render count is broken
GL7304 - Fix getJobs API response
GL7305 - Enabling zoom on the 2D player must be explicitly set on the front-end.
GL7325 - Asset equality conditions do not work across assets
GL7327 - Webhooks table displays incorrect 'Date Created'
GL7328 - Part References tag values aren't accessible in Rules
GL7333 - V-ray alpha mask on multiple vrscene
GL7334 - Rendered configurations of composite items in org are not being included in .zip download
GL7360 - Bulk Composites not taking stages into account