2020.2.8.0 - June 25, 2020
Platform
Webhooks - set up workflows and automation with Threekit’s webhooks. Find it under “Settings”.
For eCommerce integrations, Threekit can store Orders.
Threekit Apps allows you to add and embed external apps directly in Threekit.
The jobs system reliability has been improved for faster and less error-prone jobs.
Catalog
We’ve simplified the Attribute creation to save you clicks.
You can now clone Catalog Items - making it easy to create Product and part templates.
Player
Want to set a placeholder image in the player for Products that aren’t rendered or temporarily as visuals are updated? Now you can using the player API.
We’ve improved WebGL performance for faster rendering
Assets
Folders and thumbnails are here!
You can now create folders, import or move assets into them, and even nest folders.
Every asset will display a thumbnail in the asset listing to match the Assets panel in the Editor
Use
folderId
with the Asset Import API to set a designated folder
Assets get Tags and Metadata too
You can now organize your assets with tags and metadata just like catalog items. Click an Asset to view and set them.
When importing VRScenes, Threekit displays a settings dialog to give you the option to import as different types.
Threekit can now export STL files to support manufacturing workflows
Editor
You can now set tiling overrides for Textures in Materials
You can add Red or Green channel flip to texture assets
Canvas Text with auto-downsize should also consider vertical space
You can now import and merge Textures with existing Texture assets
Camera FoV/focal length now match between WebGL and Vray
API
Find assets easier with new query parameters for asset metadata.
For layered renders, you can request composited image via REST API.
Bugs
Incorrect Parts Available as Attribute Values
Manual aspect ratio is broken
Logic editor allows empty name for attributes and rules
FBX Export - Opacity map not applied
Custom operators not rendered properly
Editor should not use active scene camera by default
Render job width and height not respected
USDZ with animation don't import properly
GLTF AR Material Color Issues
GLTF AR - Geometry goes semi-transparent
Fix Anisotropy/BumpMap Flatness
Turning On/Off reflective floor changes background
Manipulators visible when looking through camera
Configurators reset Camera
Change misbehaving operators to use degrees as unit instead of radians
Share button can be displayed, but doesn't do anything
Render jobs specifies both width and height
Quality of 2D player varies between full-screen desktop, desktop, mobile
Setting configuration using queries fails on subsequent calls after the first
Player loaded with catalog item does not use player camera
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