# Naming Conventions

Use a consistent naming convention for all assets, based on the following: ObjectName\_AssetType

* AndyChair\_normal - Texture Asset
* AndyChair\_occlusion - Texture Asset
* AndyChair\_Legs\_Metal - Model Asset
* AndyChair\_Legs\_Wood - Model Asset
* WoodTemplate\_MAT - Material Asset
* LeatherTemplate\_MAT - Material Asset
* Chairs\_SCENE - Scene Asset
* Chairs\_LIGHTS - Model Asset
* Chairs\_COMP - Composite Asset

This is an additional layer of filtering that can be used where tags and asset types are not visible, such as in drop-down lists or custom code


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