> For the complete documentation index, see [llms.txt](https://community.threekit.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://community.threekit.com/platform-documentation/catalog-2.0-docs/project-data/assets/nodes/lights/hemisphere-light.md).

# Hemisphere Light

A Hemisphere Light simulates an area light that illuminates your scene from all directions. This is useful for creating bounce light effects such as sky lights, or other secondary bounce light effects.

<table data-header-hidden><thead><tr><th width="148"></th><th></th></tr></thead><tbody><tr><td><strong>Property</strong></td><td><strong>Description</strong></td></tr><tr><td><strong>Sky Color</strong></td><td>Defines the color used for light emitted at the top of the hemisphere. We use a color picker that can use RGB, HSV or HEX inputs.</td></tr><tr><td><strong>Sky Color</strong></td><td>Defines the color used for light emitted at the bottom of the hemisphere. We use a color picker that can use RGB, HSV or HEX inputs.</td></tr><tr><td><strong>Intensity</strong></td><td><p>Specifies strength of the light. \ \ Numeric Range:</p><ul><li>.8 = Defaulted value</li><li>100 = Max; The higher the value the more intense the color.</li></ul></td></tr></tbody></table>


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