Player Performance Settings
The 2D Player settings allow for the selection of maximum default image size. Use of the Adaptive mode will allow the player to automatically adjust to a lower quality image when displaying on a smaller screen or a slower internet connection.
Zoom settings allow manipulation of how an image is scaled when zoomed into by the user. You can optionally set a delay for when the zoomed version loads: a number of seconds or upon zoom.
Automatic Texture Optimization
allows you to set global or individual optimizations for textures in Threekit to improve loading times for WebGL and Augmented Reality experiences.
You can set global settings for all existing textures on the
Player Settings page by visualization type:
You can override these settings on a per-Texture basis by enabling the
Size Override properties:
settings have been added to the Player Settings page to give you the ability to control how the Threekit Player displays images generated by Virtual Photographer.
By default, the Player uses the `Fit Height` setting so that images are centered and set to fill the height of the player.
`Fit Width` centers the image and fits it horizontally so that the entire image can be seen.
`Contain` centers the image and fits it horizontally and resizes automatically when the player is resized.
`Cover` centers the image and fits it vertically keeps it centered as the player is resized.